Originally, we had decided that we wanted to make the game single player, with possible multiplayer and coop additions in the future. However, last week we reversed this decision and opted to go for a multiplayer only game first and then possibly follow it up with a single player and/or coop campaign mode. This would make it easier for us to release the game sooner as less content is required. We started thinking of different types of online games we enjoy playing and although we don't have a definite plan yet, we're leaning towards a sort of 2D Starsiege: Tribes inspired game. There would be two teams, each defending a base where they can deploy turrets, defensive walls, generators, etc. and would heavily rely on setting up cameras and motion sensors to detect and track enemy movement on the map. The map would be divided into many screens to make a big playable arena, so it's not just about combat, but strategy and communication. These are just ideas right now, and we're not sure how well it work out just yet, but that's where all the fun will be trying out different ideas. So this week, we had two major accomplishments: adding the turret, and getting the game to run on xbox. Getting the game to run on xbox was harder than it probably sounds and took me a few hours to figure out. I'm going to post a separate entry on that process for future reference and in case anyone else gets stuck like I did and stumbles across this blog. Anyways, check out the cool turret:
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