Saturday, July 17, 2010

HUD & Grenades

Sooo, I took a little break from working on the game. Another way to put it, I played Fallout 3 for the first time and that kind of shuffled my free time priorities a bit =) Not to say I hadn't been working on the game at all, but pretty close to it. I hit that point where there's a lot of boring stuff that needs to start getting done. Also, the networking challenge keeps getting tougher and tougher, and it's a pain to debug networking issues. I decided to put networking on hold (possibly permanently for the sake of actually finishing this game sometime this year). You probably won't notice the changes in this video, but I made some fixes to the game loading and map changing routines so it's smoother. I'm also in the process of working out a system to change and load worlds. These tasks aren't as much fun because there's not a lot to see when they're completed. I've read and heard of different methods of staying motivated when you reach this point in your game's development. One method is to try to mix up the boring tasks with the fun tasks. For every boring task I complete, I should follow it up with something more fun. So between the loading and changing routines, I also added a new weapon, grenades, and a HUD for the player thanks to Chris' new art addition yesterday. The HUD isn't finalized yet, we're thinking of changing the size, maybe location, and adding more effects and whatnot. Since there is nothing in the single player game that can hurt you yet, I just programmed it so when you fire a shot, you get hurt! Watch the red health bar at the top.





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