Here's some more concept art. I've been working on trying to create the first boss. It's going to be a giant Bargle controlled mech although we haven't yet figured out how this enormous image will fit on screen. I guess that's why it's merely a concept....
Tuesday, July 27, 2010
Saturday, July 17, 2010
HUD & Grenades
Sooo, I took a little break from working on the game. Another way to put it, I played Fallout 3 for the first time and that kind of shuffled my free time priorities a bit =) Not to say I hadn't been working on the game at all, but pretty close to it. I hit that point where there's a lot of boring stuff that needs to start getting done. Also, the networking challenge keeps getting tougher and tougher, and it's a pain to debug networking issues. I decided to put networking on hold (possibly permanently for the sake of actually finishing this game sometime this year). You probably won't notice the changes in this video, but I made some fixes to the game loading and map changing routines so it's smoother. I'm also in the process of working out a system to change and load worlds. These tasks aren't as much fun because there's not a lot to see when they're completed. I've read and heard of different methods of staying motivated when you reach this point in your game's development. One method is to try to mix up the boring tasks with the fun tasks. For every boring task I complete, I should follow it up with something more fun. So between the loading and changing routines, I also added a new weapon, grenades, and a HUD for the player thanks to Chris' new art addition yesterday. The HUD isn't finalized yet, we're thinking of changing the size, maybe location, and adding more effects and whatnot. Since there is nothing in the single player game that can hurt you yet, I just programmed it so when you fire a shot, you get hurt! Watch the red health bar at the top.
Wednesday, July 14, 2010
Concept art / Desktop Background
There hasn't been any updates in the last couple of weeks so I figured I would post a bit of concept art that can also double as a kick ass desktop background. I've been exploring some features of my drawing tablet and used it's inking function to make this sketch. The inking function is supposed to emulate an actual pen by gauging the stylus pressure and adjusting the thickness and darkness of the line accordingly. So far I think it does a reasonably good job for a cheap model. Currently, I'm considering doing the cutscenes in this style. ( Click the image to enlarge, the thumbnail looks meh)
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